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Martin Halle

HI, I'm Martin Halle. I create high end visual effects for feature films. I specialize in dynamic simulation of natural effects like water, fire and smoke.


Born in Quebec City, Quebec. Martin Halle graduated from college in Graphic Design and work in the industry for several years before moving in Vancouver in 1996 to realize one of his child dream to work in the movie industry. Knowing that the future lays in computers, Martin try to find a school that teach visual effects. After looking at school around the Country he enrolled at The Art Institute of Vancouver - Burnaby and graduated in the Visual Effects Digital Animation Masters program. Martin Halle later went to work at Stargate Digital Vancouver. Where he took the position of lead of the 3D department. Working on such projects as The Dead Zone, Jake 2.0, E.R., Las Vegas, C.S.I., Carrie, Helen of Troy, white noise, Treat Matrix, and more. He moved on a few years later to start the 3D department at a new branch of Spin VFX in Vancouver. Working on more television series but also lots of commercials and a few features. Also getting to move on and work on set as an assistant supervisor on the film “Like Mike 2: streetball” and set supervisor on commercial for subway and others. After a few years at spin, Martin Halle moved on to become a freelancer working on many projects at a few different company. Starting with Blades of glory at Rainmaker, followed by Pirates of the Caribbean 3 at Industrial Light and Magic, and a few features for Technicolor. He also supervised on Set for a couple features for the Sci-Fy network. After that he went back to ILM to work on the last installment of Indiana Jones. His last completed project was for MPC Vancouver on the Watchmen. After Watchmen I moved to Wellington New Zealand to work at Weta on James Cameron new feature “Avatar”... There I got put in charge of creating an animation and render rig for the ampsuit gun fx. I also created a rig for the missile trail and smoke bomb fx but ended doing 90% of all the missile trail in the movie. After my return to New Zealand, I move to Australia to work at Rising Sun on Harry Potter and the Deathly Hallows part 1. Working on an rig to transfer the head animation back and forth from Maya to Houdini. I also worked on a general environment field. But I left the project early after the passing of my father. I move back to Vancouver in January 2011 to work at Prime Focus for Final Destination 5. Doing water simulation using Naiad. I still in Vancouver, and I am now working at Rhythm and Hues since September 2011. Doing water simulation for the dolphin stampede on Life of Pi, using Naiad and houdini.

Martin Halle's Background

Martin Halle's Experience

Senior effects technical director (flowline) at Scanline vfx

June 2014 - Present | Vancouver and montréal

Senior fx td at Zoic Studio

August 2013 - July 2014 | Vancouver

Lead FX TD at Prime Focus

March 2013 - June 2013 | Vancouver

Senior fx td at Rythm and Hues

September 2011 - March 2013 | Vancouver

Water simulation in Naiad for Hang Lee "Life of Pi" Currently working on destruction, blood and water in Houdini for R.I.P.D.

Senior FX TD (Naiad liquid Simulation) at Prime Focus

January 2011 - July 2011

Water effects simulation in NAIAD

Effects TD at Rising Sun Pictures

June 2010 - December 2010

Effects and Lighting TD at Weta Digital

February 2009 - December 2009

In charge of creating weapons effects and other dynamics. I created the ampsuit gun muzzle flash rig and the rig formissile smoke trail and thruster. I also did almost all the Weta missile shots... And some other rigid body dynamics for thumbling rocks, debris and smoke. I did some character lighting as well for the first sequence of the Hometree when Jake meet the clan.

Effects technical director at MPC

May 2008 - September 2008

Effects Technical Director at Industrial Light & Magic

January 2008 - April 2008

Effects TD at Moving Pictures Company

2008 - 2008

fx TD at Moving Picture Company

2008 - 2008

Effects Technical Director at Technicolor

May 2007 - December 2007

Effects TD at ILM

January 2007 - May 2007

Effect Technical Director at Industrial Light & Magic

January 2007 - May 2007

Dynamic simulation and lighting for all the crabs sequence for Pirate of the Carribean at world's end

Technical director at Rainmaker

October 2006 - December 2006

Lead 3D visual effects artist and Set Supervisor at Spin

February 2004 - September 2006

Visual Effects Instructor at Art Institute of Vancouver

January 2004 - June 2006

Lead 3D Visual Effects Artist at Stargate Digital

March 2001 - January 2004

Senior FX TD (Naiad liquid Simulation) Houdini at Rhythm and Hues Studios

September 2011

Martin Halle's Education

Center for Digital Imaging and Sound (now A.I. Art institute)

2000 – 2001

Visual Effects and animation Master degree


CEGEP de Ste-Foy

1991 – 1994

D.E.C (Diplome d'Etude Collegial

Concentration: (Graphisme) Graphic Desiqn


Martin Halle's Interests & Activities

Sailing, photography, film, roller blade, traveling, camping.

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